Fishing 101
Everything you need to start fishing and level to cap. Mechanics, leveling routes, fish locations, bait affinities, and the Lu Shang's Rod quest.
Starting Out
You need level 15 on one job before you can fish at all on Phoenix.
- Enroll with Guild Master Thubu Parohren in Port Windurst (C-8). Hours 3:00–18:00, closed Lightsday.
- Buy a Willow Fishing Rod (44–66g from any guild vendor, or free as an RoE reward). Equip it in the ranged slot.
- Buy Little Worms (3g) or Lugworms (9g) from any guild vendor. Equip in the ammo slot.
- Stand at water and
/fish. A bite triggers a directional-tap minigame. Bailing early or snapping the line still costs bait.
Daily cap: Two meters limit how much you can fish per day (reset at JP midnight) — 200 total catches, plus a separate fatigue meter. See the Daily Limit section for details.
How Fishing Works
Several factors determine whether a fish bites and which one you get.
Bait Affinity
- Each fish/bait pair has a hidden affinity tier of 0, 1, 2, or 3. Tier 0 = that bait cannot hook that fish at all.
- Consumable bait beats lures — at every tier, bait gives +5 more hook chance than a lure. Lures are not mechanically better at hooking; their only edge is not being consumed on use.
- Shellfish bait on a shellfish-type fish gives a massive +50 bonus — bigger than any bait-tier jump. Use shellfish-affinity bait when targeting shellfish.
- Always use the highest-affinity bait for your specific target. The Fish Locations table below lists the best bait for each fish.
Rod Sizing
- Rods are classified as small or large. Each fish has a size class too. Using the wrong-sized rod reduces your hook chance (−3 if your rod is too big, −5 if too small).
- Legendary rods (Lu Shang's, Ebisu) skip this penalty entirely — they work on any size fish.
Other Factors
- Weather — Rain gives a 1.1× multiplier to hook chance. Squall gives 1.2×.
- Moon phase shifts pool weights toward fish vs. items vs. mobs vs. nothing.
- Time of day affects hook timing windows.
- Fisherman's Apron/Smock reduces junk-item catches.
- Fish with rarity under 1000 have hook chance reduced proportionally — rare catches are deliberately harder to hook.
If a spot goes dead, try again after weather changes or at a different moon phase before assuming you have the wrong bait.
How Skill-ups Work
Understanding what affects your skill-up rate makes a big difference in leveling speed.
When You Can Skill Up
- Skill-ups only roll on a successful catch, or when your line snaps or rod breaks mid-fight. Giving up, timing out, or a low-skill loss = zero skill-up chance.
- The fish's level must be strictly above your current skill. You cannot skill up on fish at or below your level.
- Fish more than 50 levels above you are a guaranteed loss — you won't land them and you won't skill up.
Maximizing Skill-up Rate
- The sweet spot is fishing 10–11 levels above your current skill. This is where the skill-up curve peaks.
- Your base skill-up rate naturally slows down past skill 50 — an extra bonus that exists under skill 50 fades out.
- Pelican Ring gives extra independent skill-up rolls per catch, not better odds per roll. Worth getting if you're serious about leveling.
Zone Type Matters
- Fishing in a city zone carries a skill-up penalty compared to outdoor/dungeon zones.
- City zones to avoid for skilling up: Port Windurst, Windurst Waters, Port Jeuno, Lower Jeuno, Upper Jeuno.
- Good outdoor zones: West/East Sarutabaruta, West Ronfaure, Jugner Forest, Buburimu Peninsula, Nashmau, Sea Serpent Grotto, Oldton Movalpolos.
Daily Limit & Fatigue
Phoenix uses two daily meters that both reset at JP midnight. When either one caps out, nothing bites for the rest of the day.
Catch Counter
- Cap: 200 catches per day. Every fish or item you land counts as one catch.
- Monsters and treasure chests don't count against this.
Fatigue Meter
A separate meter (cap: 20,000) that charges different amounts depending on what you catch and how it goes.
| Outcome | Fatigue Cost |
|---|---|
| Land a worthless item (base price 0) | 0 |
| Land a cheap item (base price < 97g) | 25 |
| Land an expensive item (base price ≥ 97g) | 400 |
| Land a small fish (within 17 levels of your skill) | 25 |
| Land a big fish (within 17 levels of your skill) | 50 |
| Land a small fish (17+ levels above you) | 100 (doubled) |
| Land a big fish (17+ levels above you) | 200 (doubled) |
| Land a legendary fish | 140 |
| Land a super-legendary (Gugrusaurus, Lik, Matsya, Abaia) | 780 |
| Fail a catch (snap/break/lost) | Same as landing it would have cost |
| Fail vs. a fish 40+ levels above you | 1,000 (flat) |
| Give up voluntarily | 0 (free!) |
Legendary Rod Fatigue Discount
- Ebisu Rod = 85% of normal fatigue cost (15% discount). Best for long sessions.
- Lu Shang's Rod = 95% of normal fatigue cost (5% discount).
Losing the Catch
Phoenix has stricter penalties for mismatched gear than you might expect from generic FFXI guides.
- Fish 50+ levels above your skill = guaranteed 100% loss. Don't even try.
- Using an oversized rod on a small fish can now result in up to 90% loss chance. Rod sizing isn't just a hook-chance issue — it directly makes you lose fish.
- Line-snap chance ramps up faster per point of rod-durability deficit than you'd expect. If a fish outranks your rod, you'll feel it.
- Rod breaks are actually less common than line snaps (break chance caps at 20%), so you'll more often lose a line than a rod when over-reaching.
- Fish pools never deplete on Phoenix — you can't camp a spot empty. Fish indefinitely without worrying about depleting the pool.
Route A — Classic Era
Based on the classic retail-era route. The more vanilla path.
| Skill | Zone | Rod | Bait | Target | Notes |
|---|---|---|---|---|---|
| 1–11 | Knightwell / W. Ronfaure | Hume Rod | Little Worm | Crayfish, Moat Carp | Both bite frequently; fast early climb |
| 11–19 | E. Sarutabaruta | Halcyon Rod | Sabiki Rig | Quus | Multi-catch rig = more skill-up rolls. Outdoor zone. |
| 19–27 | Sea Serpent Grotto (J-12) | Halcyon Rod | Shrimp Lure | Nebimonite | Very frequent bites |
| 27–35 | Crystal Spring, Jugner (J-9) | Halcyon Rod | Minnow | Crystal Bass | Slowest stretch until the 50s |
| 35–53 | Buburimu Peninsula (K-8) | Halcyon Rod | Robber Rig | Shall Shell, Bluetail | Best fish for skilling up; ~13k/stack |
| 53–55 | W. Sarutabaruta (F-11) | Lu Shang's | Minnow | Bluetail, Bastore Bream | Needs some spot experimentation |
| 55–86 | Nashmau port | Lu Shang's | Shrimp Lure | Mercanbaligi, Ahtapot | ~50% bite rate at high skill |
| 86–108 | Oldton Movalpolos (G/H-11) | Lu Shang's | Minnow | Armored Pisces | 40–50% bite rate |
Alternatives (86+)
| Skill | Zone | Rod | Bait | Target | Notes |
|---|---|---|---|---|---|
| 86–96 | Qufim Island | Lu Shang's | Shrimp Lure | Black Sole | ~25% bite rate; cook into sushi for profit |
| 86–99 | Nashmau docks | Lu Shang's | Sinking Minnow | Pterygotus | ~30% bite rate |
Route B — Private Server Tuned
Based on the HorizonXI route (another 75-cap private server). Uses different zones in the mid-late game.
| Skill | Zone | Rod | Bait | Target | Notes |
|---|---|---|---|---|---|
| 0–11 | W. Ronfaure / Knightswell | Hume / Halcyon | Insect Ball | Moat Carp | Bank carp toward Lu Shang quest |
| 11–27 | Mhaura → E. Ronfaure → ferry | Halcyon | Sabiki Rig → Fly Lure | Yellow Globe, Cheval Salmon, Nebimonite | |
| 27–39 | E. Ronfaure → Qufim | Halcyon | Fly Lure → Sardine Balls | Shining Trout, Nosteau Herring | Herring → Pickled Herring for profit |
| 39–61 | Batallia → Qufim → ferry | Halcyon → Composite | Minnow → Bluetail Slice | Cone Calamary, Bluetail, Bhefhel Marlin | Bluetail NPC ~300g each |
| 55–76 | E. Sarutabaruta / Yuhtunga | Lu Shang's | Fly Lure → Meatball | Crescent Fish, Silver Shark | Crescent Fish NPC 400g+ |
| 76–96 | Qufim cliffs / Batallia | Lu Shang's | Shrimp Lure → Sinking Minnow | Bastore Bream, Black Sole | Bream ~7k/stack, Sole ~9–10k/stack |
Fish Locations & Best Bait
"Best bait" = highest affinity power for that fish.
| Fish | Skill | Zone(s) | Best bait |
|---|---|---|---|
| Crayfish | 7 | Phanauet Channel, Carpenters' Landing, Oldton Movalpolos +44 more | Slice of Moat Carp (Little Worm one tier down) |
| Moat Carp | 11 | Misareaux Coast, Al Zahbi, W. Ronfaure, La Theine +21 more | Ball of Insect Paste (Little Worm one tier down) |
| Forest Carp | 20 | Yuhtunga Jungle, Yhoator Jungle only | Ball of Insect Paste |
| Yellow Globe | 17 | Open sea, Batallia Downs, Beaucedine Glacier, Buburimu +7 more | Crayfish Paste / Sabiki Rig / Worm Lure (tied) |
| Cheval Salmon | 21 | East Ronfaure, Jugner Forest, Ghelsba Outpost only | Fly Lure |
| Quus | 19 | Manaclipper, Bibiki Bay, Lufaise Meadows +17 more | Lugworm (Sabiki Rig one tier down) |
| Nebimonite | 27 | Sea Serpent Grotto + all 4 ferry routes | Crayfish Paste (Shrimp Lure one tier down) |
| Crystal Bass | 35 | Jugner Forest, Sanctuary of Zi'Tah only | Minnow / Sinking Minnow (tied) |
| Shining Trout | 37 | Phanauet Channel, Carpenters' Landing, E. Ronfaure, Jugner +1 | Fly Lure / Minnow / Sinking Minnow (tied) |
| Nosteau Herring | 39 | Batallia Downs, Beaucedine Glacier, Qufim, Lower Jeuno +1 | Sardine Paste / Lugworm / Shrimp Lure (tied) |
| Cone Calamary | 48 | Manaclipper, Bibiki Bay, Batallia Downs, Beaucedine +6 more | Minnow |
| Shall Shell | 53 | Bibiki Bay, Valkurm Dunes, Cape Teriggan, Buburimu only | Robber Rig |
| Bluetail | 55 | Manaclipper, Bibiki Bay, Batallia Downs, Buburimu, Qufim +11 | Minnow |
| Bhefhel Marlin | 61 | Selbina/Mhaura ferry routes only (ship-only catch) | Slice of Bluetail |
| Crescent Fish | 69 | E. Sarutabaruta, Yuhtunga Jungle, Dragon's Aery only | Fly Lure |
| Silver Shark | 76 | Batallia Downs, Sauromugue, Sea Serpent Grotto, ferries +3 | Meatball |
| Bastore Bream | 86 | S. Gustaberg, W/E. Sarutabaruta, SSG, Port Bastok/Windurst | Shrimp Lure |
| Mercanbaligi | 86 | Nashmau, Arrapago Reef, Talacca Cove only | Shrimp Lure |
| Ahtapot | 90 | Nashmau, Arrapago Reef, Talacca Cove only | Crayfish Paste / Peeled Lobster / Shrimp Lure (tied) |
| Black Sole | 96 | Batallia Downs, Beaucedine, Sauromugue, Qufim, Lower/Port Jeuno | Sinking Minnow |
| Pterygotus | 99 | Nashmau only | Lugworm (Sinking Minnow one tier down) |
| Armored Pisces | 108 | Oldton Movalpolos only | Frog Lure / Meatball / Minnow / Sinking Minnow (tied) |
Tips & Tricks
- Giving up is free. If the sense message looks bad, bail — you lose the bait but zero fatigue. Fighting a bad catch to a failure costs the same fatigue as landing it.
- Target fish 10–11 levels above your skill for the best skill-up rate. Stay within ~15 levels for consistent bites.
- Avoid city zones for leveling. Port Windurst, Port Jeuno, Lower Jeuno — these all have a skill-up penalty. Fish outdoors instead.
- Multi-catch rigs (Sabiki, Robber/Rogue) land more than one fish per reel but each reel counts once against the 200 daily cap — pure upside.
- Match your rod size to the fish. On Phoenix, using the wrong rod size can mean up to 90% loss chance. Use a legendary rod to bypass this entirely.
- Switch to a synthetic rod (Halcyon, Composite) when using expensive lures — they preserve bait charges better than wooden rods.
- If a normally-good spot goes cold, try again after weather changes or at a different moon phase. Both shift the catch pool.
- Guild rank-test fish are usually cheaper to buy off the AH than to catch yourself if you just need one for a rank-up.
- Fisherman's Apron (100,000 GP) reduces junk catches — not a day-one purchase, but worth it once you're serious.
- You can't multitask while fishing. Trading items, swapping gear sets, crafting, logging out, and sitting are all blocked while your line is out.
GP Key Items
The Fishermen’s Guild sells key items with guild points that unlock special fishing abilities. These are purchased from the Union Representative.
| Key Item | Cost | Min Rank | What it does |
|---|---|---|---|
| Frog Fishing | 30,000 GP | Novice | Allows catching fish with frog-type lures (Frog Lure, Frog Flyfishing). Required for some large freshwater catches. |
| Serpent Rumors | 95,000 GP | Adept | Unlocks special sea serpent catches in certain zones. |
| Mooching | 115,000 GP | Veteran | Allows using caught fish as bait directly from your inventory to catch larger fish. |
| Angler’s Almanac | 20,000 GP | Veteran | Shows additional information about hooked fish before you reel in. |
Frog Fishing is the most impactful early purchase — frog lures catch high-value freshwater fish that are otherwise inaccessible. Start saving GP early.
Lu Shang’s Fishing Rod
Getting it — “The Competition” or “The Rivalry”
- Two mutually-exclusive quests in Port San d'Oria: Joulet gives The Competition, Gallijaux gives The Rivalry. Accepting one locks out the other.
- Turn in Moat Carp and/or Forest Carp, 10,000 combined.
- Paid per fish: 10g/Moat Carp, 15g/Forest Carp, plus +10 San d'Oria fame per turn-in.
- At 10,000: Lu Shang's Fishing Rod, the Testimonial key item, and the title “Carp Diem.”
- Forest Carp is worth more but only exists in 2 zones (Yuhtunga/Yhoator Jungle, skill 20+). In practice this is a Moat Carp grind or AH buy-out until skill 20.
- The quest stays open after completion — you can keep trading carp for ongoing gil.
Repairing it — “The Immortal Lu Shang”
- Repeatable quest, NPC Irmilant in Rabao.
- Trade: Broken Lu Shang's Rod + 1 Light Crystal + 720 gil.
- No Ancient Lumber in the trade — the community wiki is wrong on this one.
- You need the broken rod in hand (from your rod actually breaking during use).